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New South Wales, Australia
Game Developer, Composer & Gamer.

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PC Steam
My upcoming reviews are subject to change & availability, so i won't be listing them anymore
Showing posts with label Steam. Show all posts
Showing posts with label Steam. Show all posts

Friday, February 18, 2011

Review #7: Battlefield: Bad Company 2

 

Platform: PC/Steam    
Type of controller: Mouse+KB    
Install time: N/A 

Dependancies (Included in installation): DirectX, Punkbuster, VC++ 2005 Redist  

Notes about installation: None   


Game website: www.battlefieldbadcompany2.com    
Wiki: http://en.wikipedia.org/wiki/Battlefield:_Bad_Company_2 ----------------------------------------------------------------

First of all i hope you all had a good Christmas and New Year!
I know i did, and infact i will be moving house soon so there may not be a review for March as with January, i will be much too busy to sit down and review games. But do not fear, my game reviews will continue to be monthly after i get settled into my new place, who knows, i might even be able to write 2 big ones for March because this year is going to be a big year for gaming :D

NOTE: Ok much like Yahtzee (the game critic), i think a game should stand up on single player alone, Multiplayer should be more of a bonus feature than a focal point of a game, but i digress, this review will be mainly concerning the Single Player campaign of Bad Company 2.

My thoughts about the game;
Originally i was hesitant about the campaign in this game, because i owned the first Bad Company on XBOX360, and did not have access to XBL at that time, all i played was the single player campaign. The story was fairly decent and i did play through it about 4 times over the course of about 6 months, while the visual style and effects were impressive the story somewhat lacked replayability, however it did have enough depth for me to be actually interested in the characters because of how they were treated by the military but also by their fellow soldiers.
I wish i could say the same for Bad Company 2. The story, what's left of it, and the characters more importantly, are so different to the first game. In Bad Company 2, they are treated more like Special Forces soldiers and not some B Grade B company doing all the dirty work and being blamed when shit hits the fan. In this one it seems the Single Player was slapped in after the Multiplayer, because although the scenery is amazing, there isn't much atmosphere for the story to feel engaging enough. I was really disappointed at this because i had been playing Multiplayer for about 10 or 15 hours straight before i played the single player campaign.
I also played through the Medal of Honor (2010) campaign and found it to be much better than Bad Company 2's campaign.

The first mission gets a really good pace set for the game, without spoiling too much, it's one of those "play as some dude in the past and have the game refer to those moments later on in the present day story" types of campaigns, and believe me you need to pay close attention to the story or hardly anything will make sense later on in the game.
My first run through the campaign was exactly that, i didn't pay close enough attention to what was being said and implied, i just run and gunned my way through and totally missed huge chunks of the plot because of it.

I can't help but think as i'm playing this of "because the plot said so" kind of moments, like the Russian colonel you fail to eliminate not once but twice... the first time sure but the second time is a very "because the plot says so" kind of moment. I mean anyone with a gun at that point had the shot at him, because he comes right up to you in plain sight and brags about something, and just runs out the door? Seriously that right there was a turning point in my opinion of this plot. It's all too... 'setup' for my liking.. and don't even get me started on the end of the final chapter... Stories that follow the 3 act method of beginning, middle and end should not have a setup for a sequel at the end, and if they do, it shouldn't be anywhere near as obvious as the one in this game. Honestly folks if you haven't finished this game, prepare yourself for the ending, because i could see alot of people getting pissed off about it.


Developer standpoint;


Difficulty
Ok well as usual i played through easy first, and medium/normal second, and honestly there wasn't that much of a difference. I wish more games would actually change the AI when the difficulty is changed, not just the amount of health you and the enemy have, and how much damage each shot does, because having the same AI with slightly more health and bullets with slightly more damage doesn't actually make it any harder, just makes it either shorter or longer depending on the players skill level.
So as for the difference in difficulty, there isn't much between easy and medium, however the consistency of the difficulty is quite good, you can slowly tell that it becomes more challenging towards the end of the game, which is good and what games should be about.

Animations and visual effects
This one is hard to comment on, because while face value of both animations and visual effects is quite impressive, if you know what your looking at and actually really look closely at them all, you will see that infact there are alot of shortcuts being used to give the illusion of it being much more complex. That said, some companies go for that, because it enables the game to gain more popularity quickly for something that looks more impressive than it actually is. The animations can be jittery and or buggy which is noticeable in the first mission's in-game cutscenes.

The damage "physics" is another thing i should mention here because it falls under the VFX category. Now just to clear this up with people... The damage is NOT dynamic. If you want to see proper dynamic damage, go and play Red Faction 3, because that is one of the only examples of realtime dynamic destruction and damage to buildings. The buildings in Bad Company 2 and also the first one are not dynamic. They are infact predefined places of buildings, and also predefined pieces that fly off when you blow it up. In the first Bad Company this was very obvious to me about the second time i ever blew up a wall, however this is more carefully disguised in Bad Company 2, because they have increase the size and amount of dust and debris that fly off when the wall actually explodes, it's still a predefined position and number of pieces of debris, but the cloud of dust and smoke is much larger which gives the illusion of the explosion/destruction being more damaging. To their credit i thought that was a clever way of getting away with it, but i still can't help but see through the charade.

Level design
The level design for the most part is excellent. The sceneries and vistas are stunning, the foliage and amount of detail models are done very well however, it is quite sloppy, and feels very rushed. This is especially noticeable in multiplayer, where in nearly every single map i have found at least 1 static model floating above the ground, and i haven't even been looking for them either, just stumbled across it while moving around the map normally.
Another thing (related more to the visual effects) is when a mortar or any large explosion originates from the ground, it creates a crater where the explosion happened, this also appears to be dynamic at first but i have a sneaking suspicion it too is also predefined at certain areas of the map. The problem though is if a crater forms at an area where there are static objects on the ground, such as rocks or junk piles, often these static props stay in their original position, obviously because they are static, but leave a huge gap under them because of the newly formed crater, surely they could of had some way of deleting any static objects in the area of the craters, after they are formed because the amount of dust and debris would mask the obviousness of the object vanishing...

Sound design
The sound design is probably the strongest point of this game for me, apart from the multiplayer. When set to "War zone" setting in Options, the sound of this game is absolutely incredible, especially on 5.1 surround sound. Not only do you hear the shell casings hitting different sounding surfaces, if you are in a room with any sort of close range acoustics, you can actually hear the echo of the shell casings (known as reverberation). This is an incredible aspect of the sound design and makes it so much more immersive. I know other games have had this sort of HD audio but i struggle to think of any other game with sounds this good.. possibly Medal of Honor but that's kind of par for the course because of it being same designers, same engine and also more recent.

Story and character development
I won't go into much detail here because of what i said in my thoughts about the game, however there are some moments that i thought could use a mention;

Multiplayer
Normally i wouldn't review multiplayer of a game, but because this game has such a solid multiplayer platform, and it appears to be the main focus of the game, it more than deserves a mention.



As mentioned earlier, i played the multiplayer component before playing the single player, so in hindsight that may have been for the best. I was interested in multiplayer more anyway, simply because of what i read to be a vast improvement of the Bad Company 1 MP. This is also the closest thing available in the next gen market to Battlefield 2 which was a classic MP game, that is of course until Battlefield 3 comes out in the next few months, the only other game like this at the moment (with vehicle warfare, gadgets, ranks and XP) is Frontlines: Fuel of War, which was a huge flop in marketing aspects for multiplayer, and a huge flop for single player campaign.

There are alot of flaws with Bad Company 2 MP aswell, some of them i thought worth a mention.
First of all the 3D Spotting system while a good system and a good idea, i think is a bit too easy and a bit too spammy for my liking. Apparently there will be changes to it in Battlefield 3 so hopefully it will be better, but for the meantime in Bad Company 2, you can pretty much just camp with sniper, look around the map slowly while spamming Q, which is the "spot" button for spotting enemies in the distance. On non-hardcore servers this means a big orange triangle appears above their head (that only your teammates can see). This means that if there isn't anything in your way between you and the enemy (might be some bushes or trees but regardless of those) you can pretty much shoot at that orange triangle and hope for the best you get a little white cross come up in the middle of the screen to indicate you hit an enemy (anyone familiar with Battlefield 2 should know what i mean).

Ok secondly there is a huge bug with zooming, it doesn't happen with every map, doesn't happen with every gun, but the people i have talked to who play multiplayer have experienced this at least once if not multiple times in one match let alone their entire multiplayer experience. This usually happens to me when using a gun with a red dot scope, a sniper rifle scope or even when using the ironsights on pistols. This can for the most part be extremely annoying, but there have been one or two times when this has happened and worked in my favour. For example, i was a sniper and was at the end of a tight lane way sort of thing, and i zoomed in just an enemy came across the screen infront of me filling my whole scope up with just torso, at that exact moment the zoom bug happened where it completely zooms back to normal view but the scope is still active while im still holding the zoom button, so i was able to take the shot with alot more accuracy because the huge scope filling torso is now much easier to hit because of the zoom bug (this all happened in the blink of an eye but it did work in my favour and i probably would of missed the shot if it didn't happen).

Lastly there is a much more annoying bug possibly to do with the level of detail for shadows, many people i know with very different specs to each other experience the same black screen bug, it's strange because the whole screen doesn't go black, all the HUD, '3D Spotting' (the orange triangles above enemies) and the overview map all stay onscreen, just everything inside the 3D world goes completely black, the only way to fix this is to turn shadows to medium or low, having them on high seems to cause a very high rate of this black screen bug thing... Also it doesn't matter if it's ATI or nVidia either, for those fans of you out there for one particular brand jeering the other one down for this problem, you're out of luck because it happens on both.



Closing statement
Well there isn't much else to say about this game, i picked it up for 12 bucks so in my eyes i definitely got my money's worth, however if you don't have the patience or time or courage to play online and just want a Single Player experience, i would personally recommend getting Medal of Honor instead, because Bad Company 2's Single Player campaign is much less exciting that the first game, or the aforementioned MOH.

Story: 5.5/10  
AI: 6/10
Sound: 10/10
Voice: 7.5/10    
Controls: 8/10    
Models: 7.5/10  
Level Design: 7/10  
Textures: 7/10  
Technical Complexity: 7.5/10    
Replayability (SP): 4/10   

Replayability (MP): 9/10   


Total (SP): 54.5/100

Total (MP): 59.5/100
Total Avg. Overall: 57/100

Tuesday, December 21, 2010

Review #6: Christmas Indie Games Special

 

Platform: PC/Steam    
Type of controller: 360 Controller/Mouse+KB    
Install time: Various  
Dependancies (Included in installation): DirectX, VC Redist 2008 etc  
Notes about installation: None    

Game website: http://store.steampowered.com   
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Well hasn't this year gone by fast again... seems to get faster and faster as you get older!

This month's review is going to be a little different from the last, instead of reviewing one game i thought i would review 10 indie games instead!

Now because of the amount of games in this review, and because of their nature i won't be doing the deep review type stuff i normally do with the bigger name games, instead i will just give a brief synopsis of the game, what i found fun and not fun, and whether or not it was worth buying.

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Ok for first up we have Chime.
This game took me by surprise, i was disappointed with the small amount of levels, but i really enjoyed this. If you have ever played Lumines or Tetris and enjoyed them, you will most likely find this enjoyable too.
Basically this is a beat/music game but like Lumines the beat of the music and the matching of blocks is not critical to the game, it's more of a secondary background feature.
Also it has a the Portal theme song as the final stage, which when you have the rounds set to 11 mins, can actually go for up to 14mins!
Overall this game was definately worth the couple of dollars i paid for it, which i got more enjoyment out of than say a cup of coffee (and i love coffee so that's saying something!)
Total: 7/10

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Second on my list is The Undergarden.
No beating around the bush here, but this game is shit. Well to be fair the developers have done a good job on the art style, but my fairness ends there. This game was probably made for kids, which also makes it worse because the actual gameplay objective is still something i don't quite understand. I think you have to grab these glowing plant parts to use as weights with this bubble thing that grows around you when you press a button so i guess you could call this is a physics puzzler but i was so bored by this i gave up after the first 2 or 3 levels. This probably wasn't worth the couple of dollars it cost me.
Total: 3/10


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Third one on the list is Zombie Driver.
I've actually had this game for quite some time now but it has been in my "pile of shame" for months and months, i didn't even open it up until a few days ago when the Steam Treasure Hunt objective came up i thought it would be a good chance to check it out.
The one thing i have a problem with in this game is the view, more times than i would like to admit, i felt that queezy motion sickness coming on and had to stop playing for 5mins and get my bearings. If you could imaging an RTS diagonal top down view fixated on your car, that is what the view style is on Zombie Driver. You speed through the pretty awesome environments splattering any zombies that get in your way, rescuing survivors from arbitrary numbers of zombies is a specific area. That's pretty much all there is to it, if i could get past the motion sickness feeling it might be a much better game!
Total: 5.5/10

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Alright fourth one down we have The Polynomial.
Now this game is one for the trippers! Haha..
It's hard to actually class this is a game, it's more of a hybrid between a simple space shooter in 3D and a fractal generator/3D visualiser.
I have mentioned to a few friends of mine this game would be perfect for VDJing, because you can turn off all the 'game' elements and you fly around the awesome fractal visuals in first person.
As mentioned previously, you can also generate and save your own fractals as rendered images. Overall this game is hard to say if it was worth buying, if i ever had a party i would definately put this on a big screen and load the playlist of songs inside the game :)
Total: 6.5/10 (Hard to score this, i would say as a game itself 4/10 but as 3D visualiser 9/10)

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Number five on my list is Droplitz.
This game was hard to get used to at first, but it's reminiscent of some games that have "hacking" puzzles to open doors and stuff, and by hacking i mean plumbing skills.
Basically you rotate discs on the board to get the balls to flow from the top 2 output pipes to the bottom 3 pipes. Once you have successfully made a connection, it locks those discs and once all the balls reach their destination, those discs are eliminated from the board and more "drop" down in a bejewelled type manner.
This game was alright i guess but overall not very entertaining and i would probably play it only if i had nothing else to waste time with.
Total: 5/10

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Ok up next for number 6 we have Poker Night at the Inventory.
This is basically a celebrity poker game with 4 different video game celebrities from 4 different aspects of video gaming. You have Max from Sam & Max, Strong Bad from the Homestar Runner web comic series, The Heavy from Team Fortress 2 and Tycho from Penny Arcade.
This game is difficult to score because first impressions were awesome and the novelty of the dialogue between the characters wore off more and more as i played it more and more. If you can afford to spend the money to buy this game i would say its worth it just to hear all the banter between the characters once, but as a poker game itself it's not the best out there. I love Texas Hold 'Em poker but this game makes that style of poker look too easy. The computer characters hardly ever bluff, they are way too predictable but at the same time they can throw a curve ball and be very unpredictable, that would be ok if there was more of that unpredictable type stuff but it doesn't happen too often, and when it does no doubt you have bet all your money on your hand without realising that (most of the time Max) has a royal flush or something crazy and rare like that.
If you asked me to review this the day i got it i would of given it alot of praise, but after a while the dialogue repeats itself too much. (I want DLC characters for this!)
Total: 6/10

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Seventh on my list is Bejewelled 3.
This is the superstar of all things Indie. I"m not sure if you could class this as Indie anymore, when bejewelled first came out the small Brittish studio/website Popcap were only just finding their feet in the casual market, now Bejewelled is their biggest seller and a multi million dollar franchise. I've only put this game on the list because it's basically the AAA version in the Indie game category.
If you have played Bejewelled, you will know what to expect from this. I will say that the new things they have added have been given alot of thought and they are executed well. The addition of being able to swap gems as the next lot of gems are falling has given the game a new "speedplay" angle where you are matching gems faster than the game can restock the board with them. There are some other gameplay modes added, like a campaign/quest mode, but i think this was added purely to bring people back from Puzzle Quest, which is my favourite derivative of Bejewelled (It's also made by Aussie developers -- "Infinite Interactive" !)
Overall this game was worth the money, even if i won't play it all the time, it's a great time waster and very addictive once you get started.
Total: 7/10

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Ok number 8 we have AaAaAA!!! A Reckless Disregard for Gravity.
This is a strange game. The objective is to free fall through plates and rings until you reach the bottom, it reminded me alot of Pilot Wings on N64 but without the terrible graphics and handling. I'm not sure if i get this game, it's attempt at humour while sometimes amusing can be too obvious and it literally has signs saying "LOL LOOK HOW FUNNY WE ARE!!!111!ONE"
Ok fair enough i'm paraphrasing with that last one but they use that internet vernacular that some of us have grown to hate over the years, so be warned that this game is set for that special group of people who find that stuff funny or else you're going to be rolling your eyes more often than not.
Humor aside, the gameplay is good but the objectives can be very challenging and the controls don't help much either.
This is a game for people who love to fly through rings and stuff and play a whole game based around that concept, or else you won't find this very enjoyable.
Total: 4/10

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Alrighty second last on my list for number 9 is Bob Came in Pieces.
Refer to my Undergarden review above. No actually to be fair this is a bit better than The Undergarden, at least this is slightly more challenging and visually simplistic and the goals are clear. You fly around in this little space ship, in a platformer type world, collecting parts for your space ship that you can interchange to help solve different physics puzzles in the levels. That's about all there is to it, and like The Undergarden, is probably aimed at a younger audience.
One thing i should mention was while using the 360 controller for this, my mouse was very buggy ingame, because when you try and attach or detach ship parts, you can't use the 360 controller, and the mouse was all screwy at the ship upgrade screens.
Total: 4.5/10

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Ok last on my list is Shatter.
I think it might be best to break this mini review into 2 pieces, one for the story mode and one for the bonus mode.
As with most of the game above, i bought this game because of the Steam Treasure Hunt. Now i'm not saying that i bought all of these games simply to get the objective, but it was incentive to dive into the Indie game scene and checkout some of the lesser known titles. That said, the objective for this game was so 'balls ina  vice' difficult that i gave up after about 115 attempts, so in that respect it wasn't worth buying, however;

Story mode: This was pretty awesome, i have to say i'm so glad the game made you play through most of the story mode to unlock the bonus mode, or else this would of been a very short and derogatory review. The story mode in this game is basically like Peggle/Pong but with a twist, each level is designed very nicely, and the "balls" (i've heard them referred to as 'Spermoids') obey gravity and can be slightly controlled after you bounce them off the paddle. The graphics are quite good, almost like Geometry Wars but with solid textured objects instead of wireframe. The levels are challenging but not too difficult, and overall it was quite fun.

Bonus mode: Ugh well i really have to hold back with the swearing here, because this bonus mode is nothing short of ridiculous. Basically there are no blocks to 'shatter', and you start with 3 balls that get faster and faster with each paddle hit, you get 100,000 points for each time one of the balls hits the paddle, but because the paddle is curved, and because the balls obey gravity, soon enough you have this mess of speeding balls that you have to be so good with reflexes, but also your cognitive abilities need to be quite high to be able to track and predict where each ball is going to bounce, and where its going to be in the paddle end. Some people may find this thrilling and some may find it fun but the majority of what i've seen and read, most people find this frustrating and alot of those people are screaming on the forums that it's all down to chance/luck. In the game's defence, that's not entirely true, and also the people who are actually good at this mode claim it's all about reflexes which isn't entirely true either. It's a combination of your cognitive processing abilities, your hand eye coordination, luck and reflexes thrown into one, which for the average gamer like myself is too much to handle. I think Steam set the bar a little too high with the objective for this game, as 11 million points spread across 3 different maps with 100k per hit of the paddle sounds easy enough on paper, but that means you have to score an average of about 4 million points per map, which is 40 hits of the paddle. After about 20 hits the balls are going so fast that 98% of the time for me, i lost 2 or more balls around that 20th hit.

If you are going to get this game, disregard my Bonus mode review, and don't play it. Story mode is where the fun is at, and is the main feature of the game.
Total: (5/10 for story mode, 1/10 for bonus mode) 4.5/10

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Alright that brings me to the end of this mini review set and to the end of the 2010 reviews from me.
I would like to also mention that i have been playing Metro 2033 lately and could possibly be my first review for 2011, we'll see.
I have also just purchased Bad Company 2 and a couple of other games during this Steam Christmas sale, and that i might be also reviewing them next year.

2011 is going to be an awesome year for gaming so i can't wait to review things that i am actually looking forward to, like Homefront, Brink, Deus Ex 3, Future Soldier and more!

I would also like to give a special thanks to Steam/Valve for making quite an innovative scheme with the Treasure Hunt, it has been a good excuse to checkout some of these Indie games, some of which i was quite pleasantly surprised with.

Also a special thanks to all my readers, have a safe and awesome Xmas, and hope to see you in the new year!

-Jenkins